#pragma once
#include "message.h"

class CFlyingEnemy;

class CCreateBulletMessage : public CMessage
{
public:
	CCreateBulletMessage(CFlyingEnemy* pBullet);
	virtual ~CCreateBulletMessage(void);
	CFlyingEnemy* GetBulletOwner(void) const { return bulletOwner; }

private:
	CFlyingEnemy* bulletOwner;
};

